40K online batrep - Ultra marines vs Black Templar
Uploaded by: doremicom
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The table is 4.5'X6', and it's a Cleanse Mission. We'll play Gamma Rules minus the Dawn/Dusk rules. From a fluff perspective, this battle is a training simulation between the two space marine chapters.
At the start of deployment, I rolled and Ultramarines got to choose their side, they chose the city section. All building terrain comes with 4+ cover save and is difficult terrain. The Black Templars were left with the forest section of the board. All tree areas come with 5+ cover saves and are difficult terrain.
For all terrain, if a model is 6" into the terrain, the enemy model cannot see them. Also, any shot fired through terrain will allow the defending unit to receive the highest cover bonus. For example, if a lascannon shot through a building 1" and 2" of forest, then the unit being fired on would get a 4+ cover save.
I then rolled to see who got to deploy first. Ultramarines rolled high again and opted to deploy first to keep the Black Templars back by posting their first heavy support choice (Predator Destructor 6" from the center of the board.
Both armies are under 1420 points. Mainly because of my lack of Ultramarine forces.
The Army Lists:
Black Templar:
A)HQ: Reclusiarch (107 Pts)
Frag Grenades; Bolt Pistol (x1); Crozius Arcanum; Crusader Seals; Holy Orb of Antioch; Rosarius
B) HQ: Reclusiarch (155 Pts)
Lightning Claw (x2); Crusader Seals; Holy Orb of Antioch; Rosarius
C) Emperor's Champion (140 Pts)
Frag Grenades; Bolt Pistol; The Black Sword; Crusader Seals
D)Troops: Crusader Squad (222 Pts)
Bolt Pistol (x8); Close Combat Weapon (x7); Meltagun; Power Fist 1 Rhino Storm Bolter; Smoke Launchers
E)Troops: Crusader Squad (222 Pts)
Bolt Pistol (x8); Close Combat Weapon (x7); Meltagun; Power Fist 1 Rhino Storm Bolter; Smoke Launchers
F)Elite: Dreadnought (115 Pts)
Missile Launcher; Assault Cannon
G)Fast Attack: Assault Squad (144 Pts)
6 Assault Squad @ 144 Pts
Jump Packs; Frag Grenades; Melta Bombs; Bolt Pistol (x6); Close Combat Weapon (x6)
H)Fast Attack: Assault Squad (183 Pts)
Jump Packs; Frag Grenades; Melta Bombs; Bolt Pistol (x7); Close Combat Weapon (x6); Power Fist
I) Heavy: Predator Annihilator (130 Pts)
Twin Linked Lascannon; Heavy Bolter (x2)
Total Roster Cost: 1418
Ultramarines:
AA)HQ: Master (136 Pts)
Bolt Pistol (x1); Power Weapon (x1)
Artificer Armor @ [20] Pts
Iron Halo @ [25] Pts
BB)HQ: Master of Sanctity (121 Pts)
Bolt Pistol (x1); Crozius Arcanum; Rosarius
Jump Pack @ [20] Pts
CC)Elite: Dreadnought (140 Pts)
Missile Launcher; Twin Linked Lascannon; Extra Armor
DD)Troops: Tactical Squad (95 Pts)
Bolter (x2); Plasmagun (x1); Missile Launcher (x1)
Sergeant @ [15] Pts
Bolter
EE)Troops: Tactical Squad (90 Pts)
Bolter (x2); Plasmagun (x1); Heavy Bolter (x1)
Sergeant @ [15] Pts
Bolter
FF)Troops: Tactical Squad (205 Pts)
Bolter (x3); Plasmagun (x1); Missile Launcher (x1)
Razorback @ [95] Pts
Twin Linked Lascannon; Extra Armor
Sergeant @ [15] Pts
Bolter
GG) Fast Attack: Land Speeder Squadron (80 Pts)
Heavy Bolter (x1); Assault Cannon (x1)
HH)Fast Attack: Assault Squad (252 Pts)
Jump Packs; Frag Grenades; Melta Bombs;
Bolt Pistol (x7); Close Combat Weapon (x7); Flamer (x1)
Sergeant @ [54] Pts
Jump Packs; Frag Grenades (squad); Melta Bombs (squad); Bolt Pistol (x1); Power Fist (x1); Terminator Honors
II)Fast Attack: Bike Squadron (96 Pts)
Frag Grenades; Twin Linked Bolter (x2)
Sergeant @ [32] Pts
Frag Grenades (squad); Twin Linked Bolter
JJ)Heavy Support: Predator Destructor (110 Pts)
Autocannon; Heavy Bolter (x2)
KK)Heavy Support: Whirlwind (85 Pts)
Vengeance Missiles; Whirlwind Multiple Missile Launcher
Total Roster Cost: 1410
Tags for this video: 40000 40K batrep battle Black marine report space Templars Ultramarines warhammer
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Reasons Are -
Crusader Squads, such as they are all fearless in assaults giving them great staying power and not getting cut down by sweeping advances(even tho all SM's are immune to that lol)
Emperors Champion and enough said teh Emperors champion is just pure ownage just because they ahve 2 wounds and not many attacks dun mena the suck
By the way, you spelled "great" wrong. :)
I've painted 4 armies and still dont know one rule. I just love how cool they look.
Record my armies hey? not a bad idea.